Hello, I'm Cole Davidson. I am a Graphics software engineer which loves Computer Graphics, Rendering, and game engine technology.
My graduate studies focused on physically based rendering, GPU programming, and Computational Fluid Dynamics.
Professionally, my career has focused on implementing game engine technology and rendering techniques in Computer Aided Design and Digital Content Creation Tools.
If you'd like to see a sample of my work or get in contact with me, feel free to reach out at cadavidson98@gmail.com.
A collection of projects I've completed in class, internships, and my spare time.
Sparse Image Processing
Advanced Image Processing Techniques using Computational Fluid Dynamics and Sparse Matrix Computations.
Ocean Simulation
A massively Parallel Ocean Simulation using CUDA and OpenGL
PathTracer
An enhanced raytracer with an improved global illumination model.
Production Module 3D 8.6
Visual and performance improvements for the commericial CAD software Production Module 3D.
GPU Raytracer
A real time raytracer for rendering reflections, refractions, and shadows.